Religion is much different in the High Marches compared to typical D&D settings. All deities are worshiped much like the Greek Pantheon and no god stoops to the level of mortal moralities. They are on their own level, which means both evil and good men and women worship the same gods. One diplomat may pray to Aqualira for graces in a meeting to bring about peace, while another may pray to receive a silver-tongued to sway armies to march on a peaceful village. While all characters will recognize the pantheon as holding power, they may choose to align themselves with one diety whom they share more common interests with. The pantheon is as follows.
Symbol: The Dragon Head
Domains: Artifice, Creation, Death, Life, Time, and Travel
Favored Weapon: Long and short spear.
Khronos is known as the Father of Time and Life and is the father of all other deities. He is known as the father of Dragons. When manifesting in reality he has been cited to take the form of a White Dragon.
The clergy is usually seen draped in robes of white with the holy symbol of Khronos. The temples are usually kept clean, above all alters is a large time piece dedicated to Khronos.
Symbol: A Rising Fairy
Domains: Knowledge, Magic, Mind, Rune
Favored Weapon: Staff & Scepter
Empream is the Goddess of Magic and learning and is the mother of all other deities. She is known as the mother of the elves. When manifesting in reality, she takes the form of a fairy.
The clergy is usually seen draped in robes of purple with the holy symbol of Empream. The temples are usually kept full of books.
Symbol: A Flame
Domains: Fire, Glory, Strength, Sun, War
Favored Weapon: Warhammer & Greatsword
Aesur, the first son of the gods is the lord of fire and glory in war. When manifesting in reality he takes the form of a blazing warrior made of iron.
The clergy is usually seen draped in robes of red with the holy symbol of Aesur. Aesur doesn’t typically have official temples, however, his clergy are typically charged with overseeing armories in cities and towns to keep the weapons pristine for their patron.
Symbol: A Water Drop
Domains: Charm, Community, Nobility, Trickery, Water
Favored Weapon: Trident & Net
Aqualira is the second child of the gods. She is the goddess of water and diplomacy. When manifesting in reality, she usually assumes the form of a water nymph.
The clergy is usually seen draped in robes of blue with the holy symbol of Aqualira. Aqualira doesn’t typically have official temples outside of port cities, however, her clergy are typically charged with acting as diplomats for their home nation and for their patron.
Symbol: A Lightning Bolt
Domains: Air, Darkness, Destruction, Luck, Weather
Favored Weapon: Dagger & Rapier
Zephyrus is the troublesome god of wind and its chaotic force. When Zephyrus manifests in reality it is typically as lightning elemental or tornado. Zephyrus is often at odds with his brother, therefore his clergy wear a deep grey rope with red trim at the bottom to mock Aesur’s supposed might. Temples, when they exist, are typically way-points between cities for travelers to pray for good weather and fortune on their journeys.
Symbol: A Leaf
Domains: Animal, Earth, Healing, Plant, Protection
Favored Weapon: Bow & Whip
Gaia is the last child of the gods, her chief purpose is to watch over the creatures of earth and insure that man is not overstepping his ground in the hunt. Gaia manifests as a great stag when visiting the mortal realm. Gaia’s clergy wear deep green tunics and have temples deep in the woods, these temples are typically filled with exotic plants and animals that are protected by her grace from hunters and poachers.